Posts Tagged ‘rpgs’
Saving Throw Clips of the Week (3/31)
A short week thanks to con crud, but Saving Throw would not be denied:
- The Mended Pact take center stage on The Broken Pact.
- Jordan Pridgen facilitated for a dynamite table of role-players on a Friday special of Fiasco.
Head on over to Saving Throw website to peep everything that went down, and tune at 5 PM PT for a special Lasers & Sams & Feelings edition of Tempting Fate to benefit the Trevor Project!
I Wrote This – Frank Drake, Vampire Hunter
Thanks to a Twitter question (“If you had to make a comic based off one music album, what would it be?”) from super rad comics artist Liana Kangas (website) and our mutual appreciation for Queens of the Stone Age’s 2002 hard rock masterpiece, Songs for the Deaf, I was inspired to dig up an old piece of RPG ephemera from early Marvel-based games I played on the internet.
the whole reason this tweet started is because i drew one page for this album lmao https://t.co/zHM1rB6qsD
— Liana Kangas @ ECCC V3 & C2E2 U12 (@lianakangas) February 26, 2019
Back when I was doing most of my gaming online, my main haunt was a Marvel RPG chat room, that was essentially set up like how you would a LARP, but since we’re all in different places, various scenes weren’t as limited as to when they could be occurring. Everybody involved was big into world and character building, lots of backstory writing and if we weren’t interacting with each other or NPCs in scenes, we did a lot of solo noodling. For every character I created (or in the case of canon characters, reworked), there’s a short story that functioned as an introduction, and solo scenes that fleshed out the character furthered once I got to play around with them. Talking with Liana on Twitter reminded me of one of the characters I was most fond of tweaking.
After listening to a bunch of QOTSA (Songs for the Deaf and Lullabyes to Paralyze, mostly), solo Mark Lanegan (Songs for the Whiskey Ghost, I’ll Take Care of You, Bubblegum, and his albums with Isobel Campbell), and Tom Waits, I re-imagined Frank Drake as supernatural inflected answer/counter to Tony Stark. Both scientifically-minded, but where Stark has his bleeding-edge tech, and fancy laboratories, Drake works out of machine shops and grimy garages. What follows was his character backstory, and the first post I made for him in chat.
Yes, I’m fully aware that outside of the greater context of an RPG, this is functionally fan fiction. Fight me. Fan fiction’s great. Also, this only has a smidgen of editing and is several years old, so pardon self as I get my targets killed.
Saving Throw Clips of the Week (1/27)
Ahead of tonight’s Tempting Fate jump into the world of Star Wars, catch up on last week’s Saving Throw programming with their weekly clip-round up! Including:
- The final episode of Tempting Fate’s Into The Spider-Verse adventure.
- A look into the origin of the Shadows of the Mirror-Men.
- A puzzle of a ship for the crew on Deepwater Deep.
- Demon debacles on Ironkeep Chronicles.
- House partying gone wrong with the freshmen from Wildcards: East Texas University.
Go take a look, and don’t miss Tempting Fate at 5 PM PT on Saving Throw’s Twitch!
Play This Only At Night: Liner Notes – DJ/Beatmaker
Time for another piece of the liner notes for Play This Only At Night, and we’ll be looking at the first choice that I wrote, the DJ or Beatmaker. Once again, if you haven’t already played through it, go ahead and do the damn thing and come back to read this later. For everyone else, let’s get in tune.
I Wrote This: More Than Human Excerpts
Since I’m throwing some of my Tumblr material over here now, I’ll park some of the supplementary stuff. I’ve been working on an RPG (title is above) for a while, and it’s been slow going, but I like a lot of what I’ve done so far, so I parked some of the fiction pieces I’ve written onto its own Tumblr while everything’s in-progress. The gist of the game is that superpowers exist. No one knows their source, and the only tie that binds any of the people who have them is a sudden, inherent need to do good. Good, of course, is subjective. This comes ahead of a chapter about crime and how it’s changed.